Since I wanted to see how the player base is faring, I created a secondary “Newbie Edition” account on Facebook Gameroom in order to have an idea of what the players are experiencing.
It seems that there are more players now in the lower levels than ever before. However, there seems to be no guide out there on how to do the transition from levels 1-5, 6-10 and 11-15 – there are indeed guides, but are intended for general use. This post is intended to serve as a checklist for players on how they can play the game in a better way.
Levels 1-5: The Basics of the Newbie Edition
You should do three things at this point in time: First, get to three slots as soon as possible (the second slot costs a minimal amount of lithium, while the third slot only costs 250 platinum). Second, level your mechs and weapons up to level 4 (or 5, if you have the three-day VIP package). Third, get all the bots (Sentinel is the default starter for you, level it up to 5 so that you can use it for a while), then get a Trident at 150,000 lithium for the invisibility (that can shake off nukes and guided missiles, plus you can use it later on if you are brave enough) and get a Polaris for the jumping mobility (you can still use it at levels 11-15 and even beyond with the unguided rocket class to dish out tons of damage).
Once you’re done with this, all you need to do is go through the motions in this portion of the newbie edition. You will win most, you will lose some, but it will be alright. If you are able to do it properly, you should have a high win rate.
Level 6-10: The Second Step of the Newbie Edition
Get the fourth (or fifth slot) at this time in your newbie edition journey. Make sure that you get to level 5 (or level 6) or even level 7 and beyond – if you have the money and if you are going to stick to your Polaris or Trident later on. Level up the Sentinel up to level 5 only – you will soon replace it with something else anyway.
On the Sentinel, replace the default heavy slot (Homing Missile/Guided Missile) with the Dispatcher once you reach level 9.
In addition, make sure that you have cost-efficient weapons (miniguns, G5000s, and plasma guns) for your other robots.
DO NOT USE THE PROMETHEUS FOR THREE REASONS: BIG HITBOX, INEFFICIENT ABILITY and TERRIBLE WEAPON SLOT PLACING. The only advantage it has over the others is that you can earn it early (level 6).
Once you’re done with all of the above, you are set for a comfortable life at this stage of the game.
You’ll be sure to see the Artemis, Chronos, Valkyrie, Berserker and Atlas in this stage of the game. It is normal to see this.
Just play to your strengths; after all, these players don’t necessarily have yet five of them in their hangars unless they bought the mechs off the shelf with special offers and whatnot (or got the top 99 places in the weekly ladder).
Level 11-15: Normalization Phase
You should know by now that this is the beginning of the portion where the normal rules for creating a robot hangar apply. Depending on your playstyle, you should have five slots by now and you should be able to field the following:
2 Lights (Trident, Polaris or Zephyr),
1 Medium (Sentinel or Chronos)
and 2 Heavies (Berserker or Atlas) are your best bet.
Some can run:
3 Lights, 1 Medium and 1 Heavy
or 3 Lights and 2 Chronos
or 3 Lights and 2 Heavy.
There are even a few who run 4 Lights and 1 Heavy…but that’s not for the faint of heart.
Alternatively, you can run:
3 Heavies and 2 Lights
3 Heavies and 2 Mediums
3 Heavies, 1 Light and 1 Medium
4 Heavies and 1 Light
4 Heavies and 1 Medium
Take note that you can only get the Atlas through the energy cell lottery or the special offers at this point in time. My suggestion is that once you have them, equip them with one of the following classes:
Trident = MGs or Unguided Rockets or Plasma Guns+whatever fits your style in the medium slot
Polaris = All UNGUIDED ROCKETS. NO MORE. NO LESS.
Zephyr = 4 Plasma Guns or Q200s
Sentinel = Dispatcher+Plasma Guns or Dispatcher+Miniguns (you will need to replace this soon though)
Chronos = 2 Persuaders if possible or 2 WB2000s. You can also use 2 Dispatchers if you are confident…
Berserker: Dispatcher or Persuader+2 G5000s+2 Plasma Guns or Q200s or Miniguns
Atlas: 3 G5000s+2 Plasma Guns or Q200s
The reason why the above builds are recommended is because they are also the builds that many, many players use when they go up beyond level 20 in this game.
Playing in These Levels
Just focus on the objectives in this newbie edition phase: Capture beacons and run the flag using the Trident. The reason for this is that the Trident is super speedy, while having an ability that can shake off homing missiles. Oddly enough, many of the players do not have an understanding yet of objectives in this stage of the game as they focus on fighting and fragging opponents.
Trust me, winning these games is easy if you know what you are doing and everyone else goes on their business.
Meanwhile, if you are in Last Mech Standing, be aware of everyone around you. Do not get too focused on your target. Make sure that you keep tabs on everything, so that you’ll know when to fight and when to take a break.
Other than that, have fun playing the game!
If you want to have the resources to pursue your dreams of getting a strong hangar early on, I suggest you should get the 3-day starter VIP package for $0.99 (that’s P52.00 in Philippine money or 5.83 Turkish liras).
Here are the benefits that you get from the VIP package:
A. You get the 500 platinum bonus by making a purchase
B. You get the 50% bonus on energy cells, prestige points, experience, lithium and platinum after every game
C. You get the level up bonus that comes with the VIP service (it is found at the top left portion of your hangar interface).
D. You get VIP-only missions (which add more platinum to your account!)
I honestly loved my time here, not just for the great population, but also for the great fights that happen in a lot of those matches.
I’ll be frank though, I also loved the easy kills. I will not be a hypocrite and proclaim false humility by saying that all “games were challenging – “ I also loved using the RR8 on my second VIP-supplied Sentinel from time to time – it is satisfying to see the Polaris get wrecked by a single shot (or to see mechs being finished by that solo missile – especially that Trident who thought that he shook away his opposite number using the invisibility feature).
However, due to the fact that there are almost no guides out there that deal with the “Newbie Edition” levels (sure, there are general guides, but they are not specifically made for these stages). It is painful to see that they don’t even know how basic aiming works or optimizing their hangar works.
Hoping that this proves to be helpful!