Experience in the Latest Patch: Masters 2 Battle Report

So I am here right now in the somewhere-somewhere of War Robots’ Master League II, just a measly 44 points before reaching Master 1. I am also enjoying a 55-65% win rate, which is rather high especially when one goes up against Champions League players, Champions League clans and the latest metagame.

In other words, I like to think that I am in a very good spot right now.

If one thinks about it, the grind should not be as easy as this, considering the fact that War Robots is a rather imbalanced game, right?

But then, I have a very good tool at my disposal – which is called the Dragoon Bulwark. I am a big fan of it and this blog has already talked about the setup in a very extensive manner.

Dragoon Bulwark

In my personal experience with the Dragoon Bulwark, it outright owns the battlefield when it comes to big maps (Yamantau, Springfield, Dreadnought, Canyon and Rome) and even medium-sized maps with lots of open space (Carrier, Valley and Power Plant). In other words, it can win eight out of 11 maps by its own, especially when teams forget the fact that as long as the Bulwark stays alive, it can dish out instant damage that is almost similar to a hitscan.

Even on Moon, Shenzhen and Dead City, the Bulwark is still a nasty opponent when it is used carefully.

At its worst, it has a 50-50 chance of withstanding setups such as Spectre Orkan, Spectre Taran and all the other builds in a one-on-one situation – but then, if the Dragoon Bulwark finds itself on the receiving end of a 4-Orkan barrage, then the player is doing it way wrong.

With that being said, the Bulwark is one of the strongest backline robots that a player can have at the moment and even with the rise of suppression and corrosion bots/weapons, this setup would still prove to be useful as long as Pixonic does not decide to nerf this robot directly.

Other Experiences

After the recent changes, the Lancelot has turned into a viable choice again in this league. A shield that is great along with two medium and one heavy-slot choices have made this robot alive once again.

The Haechi is more of a situational robot now. Maybe it is still a good Orkan or Taran carrier, but it has become a second-class bot (versus the Bulgasari, which is still used despite some major nerfs).

Meanwhile, the Inquisitor has its uses. It can defend beacons in a pinch. It has a slightly better stealth time than the Spectre (correct me if I am wrong). It can devastate opponents who mostly underestimate this robot.

I am actually planning to find a replacement for my Kumiho soon – maybe I’ll just relinquish it for another Bulwark, which is about to come in a few days from now. I also have 3000 gold to fast-track the upgrade of this robot to level 9, which should be playable enough for me at this stage.

Observations

I have started to see players from SYK, KOREA, HC and EOK in my games. Clans from my own country such as the Katipunan (KKK) have been prevalent since I was in Gold League anyway; they appear once in five games or so.

The skill levels of these players vary, though I am pretty sure that they can wipe out most opposition once they get into squads of three and above. In fact, one can simply consider quitting the game once a person sees a full squad of these clans on the field – the coordination and firepower is simply too much for ordinary players to bear.

Worst Experiences

This picture sums up the biggest thing that makes War Robots bad: Awful matchmaking.

I don’t need to tell once again how bad it is (HERE IS AN ARTICLE ON HOW TO BE WRECKED BY A FULLY-EQUIPPED KOREA SQUAD EVEN WHEN ONE PLAYS SOLO. FUNNY PART? THE TOP PLAYER LEFT THE GAME!!! HAHAHAHA!!!)

Overall Impressions

Still a nice game to play. That’s all!

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