Paradigms of War Robots

It has just been nearly three months since I downloaded War Robots onto my phone and so far, it was a wonderful ride to the heights of Gold League I, clubbing inferior opponents and getting clobbered by 12/12 Diamond and Expert hangars.

In my “War Robots career”, I have played 95% of my matches in Solo Queue, which meant that I saw tankers, faders and whatnot throughout the way. The remaining five percent that I did squad with my cousins in Silver League mostly resulted in quick wins, as they were quite proficient at the game despite the fact that they don’t play it a lot.

For those who have been already here since the beginning of the game, well, it would be nice to have a small review! For those who are new to the game and who have just joined the WR community, hoping that this one will help you a bit!

0. Introduction

First, let’s define what a paradigm is. According to the commonly accepted definition…a paradigm is:

a typical example or pattern of something; a model.

People have certain paradigms (i.e. patterns) in approaching a game. Thus, this piece is an encapsulation of my opinions on how should players approach the game…and a guide at the same time on the practices that will allow you to win comfortably or lose with pride (after all, not everyone on this forum has 52-72% winrates!)

1. Win With Less

What does this mean? Make your opponent spend a lot of resources in controlling a certain area through the creation of kill zones that will force your enemy to act. After all, robots and weapons are the only two resources that you have in each match.

Remember that if you’ll be able to take out three to five robots, you’ll have effectively knocked a player out of the match. Thus, by forcing the enemy to throw bodies at certain chokepoints (think center of Yamantau), you’ll be able to roll them once the late game happens.

This piece of advice is most applicable if the difference of your hangar and that of the enemy is equal or less to two levels (i.e. your hangar is 6/8 and that of the enemy is 8/10).

However, when the enemy deploys overwhelming strength against you (12/12, three-Lancelot and one-Rogatka, one-Fury hangars are a prime example of this), play to your strengths and don’t play into that of the enemy’s. That means picking your fights, acting patiently and doing things together as a team in order to nullify the presence of their robots.

That, I believe, is what the essence of winning less truly means. Yes, it’s hard; yes, it may be boring to wait for proper openings at times, but it will ensure that your team will have a better chance to win.

In addition, it’s the best feeling in the world to kill a 12/12 hangar and win despite their presence, especially if you clutch a close 1v3 match. Thus, win with less!

2. Control Your Ground

In War Robots, this means three things. And yes, it has been proven to apply to all levels, from Recruit League to Champions League.

The first one is overlapping the range of your weapons so that you’ll be able to support each other during a firefight. The maximum range of your weapons create an area of control in which your enemies would need to break through. As a result, controlling side beacons at the early stage of any round is considered to be a critical move in the game, as it allows the team to secure a 2-3 state at the end of the initial move. This, in turn, will give more time for your random teammates to do their respective moves – and hope that they play half-decent enough for you to win that match.

Secondly, always check your positioning. Are you within the radius of mid-ranged weapons? Will you be safe against a Dashing Kumiho or a Rushing Carnage? Yes, these may seem to be little details in the bigger picture of capturing more beacons and dishing out more damage, but this will be the difference between a dead robot and one who will prove to be a big obstacle to your opponents’ big player tactics.

Finally, create threats through the strength of your robots so that your opponents will be forced to spend time (and hopefully, robots) in order to hunt you down, thus creating space for the rest of your teammates to control a larger part of the map. This is one of the biggest reasons why the Lancelot, the Dash robots (and the Rhino/Carnage to a certain extent) are unbelievably OP: It’s not just about their stats, it’s also about their capability to deny your movements on the map…as long as they’re alive.

After all, War Robots, for all its momentum-based play and crazy patches, is still a mech game that relies on people controlling points in order to get the win.

3. Together We Rise

In layman’s words: Plain, old-fashioned teamwork.

Play with the strengths of your teammate. Playing an Ancile robot? Give room for another teammate and together, clear out parts of the map and dominate them! You’ve got an RDB? Hope that your friend also gets one…and together, blast off light and shielded bots! On another hand, Fujin plus Rhino? You’ve got the memo my friend!

Also, don’t work too far from your teammates. Even in the randomness of solo War Robots matchmaking, half-decent teammates would know how to support an allied bot that is facing the brunt of the enemy attack and which is in range of their weapons. In addition, it’s a great bonus if they would know that the second a Lancelot appears on the field, they should focus most of their efforts towards killing it while at the same time keeping tabs on the rest of the battlefield.


These are the three paradigms that I’ve learned throughout the length of my time in War Robots thus far. However, I know that I should learn a lot more…and that I should keep on improving my skills, not just in-game, but also in writing and in real life!

I do hope that you enjoyed reading this wall of text, and that you have found at least some of the points as useful!

Until next time then! Good luck and have fun on the endless battlefields of War Robots!

Cheers,

dreamslayer28

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