Okay, so after a long while, I’m back to playing War Robots.
To put it short, I need to rehabilitate my hangar. One Ao Jun with Redeemers, two Bulwarks with Dragoons, one Inquisitor with Thunder and Orkans, and one Kumiho with Orkans isn’t going to cut it in today’s game, where people push out the Loki and Phantom for their first drop, followed by either an Ares, Fenrir or Leech – and topped by either an Ao Jun, a Titan (Kid, Arthur, Ao Ming – have your pick) or another one of these bots.
I lost four of my calibration matches and won only one; while I ranked among the top 3, regardless of whether I won or lost my match, I realized that my hangar isn’t going to fit the way the game is being played nowadays. That served as a solid reality check for me.
At first, before I took the break, I solely played Domination. Even with the Ares(es), Leeches and Phantoms running all around, it was still bearable. But then, when the Titans came and just around the time that real life also came crashing down – that’s also the time I needed to take a break from gaming overall.
Afterwards, when I played today…I’ll just say that I got a very good wakeup call from War Robots. Still, it was an eye-opening experience for me as a player (who remembers the time when Lancelot spam is a thing)!
Now that I’m back, here are some observations that I noticed about the game.
First of all, matches in War Robots end quickly now regardless of game mode. This is due to the sheer amount of firepower and damage that many of the new-generation robots have. In fact, War Robots has turned from a tactical mobile mech game into basically a third-person shooter, as volume shooting and suppression fire have become actual concepts in the game, in addition to quick movement, positioning and player rotations.
Second, Quantum Radar, Phase Shift and Repair Kit are must-haves now. They’re the bread-and-butter of any player who looks forward to go up and survive this game; if you don’t have them, expect your butts to be handed in many different ways. In addition, they are really cost-effective for the benefits that they bring to your robots.
Finally, you have to grind hard, especially if you want to have bots and weapons that can compete with the equipment that other people use. Long gone are the days when you can play five games a day and keep a hangar that can keep up with the rest of the competition out there. You can’t afford any more to do that in this stage of the game; you can’t afford anymore to be a casual if you are going to keep a hangar that is respectable.
To be fair though, I did not exactly detest the gameplay in the game. On the contrary, I enjoyed the games, although they were a bit laggy for my Vivo v5 phone (age: 3 years old). They do not waste your time too much – 90% of the time, the engagements are already decided by the first three minutes of the game, which is a good thing altogether.
In addition, the amount of information (cooldowns, weapon ranges, abilities, etc.) meant that the difficulty level of the game increased by a good amount – so I guess good for the game overall?
In the meanwhile, Asia will have a Hangar X tournament, with slots already filled up. There are many amazing clan joining; I bet I’ll need some practice if I’m ever to join one of these clans and participate in the tournament (next time around). After all, no one wants a clan member who’s going to be a liability for the team…I guess I’ll be going back to Nova Rising, where at least the conversation is good!
On a side note, I’d like to have a maxed Phantom. Very scary robot indeed!